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Sins of a solar empire rebellion cheats
Sins of a solar empire rebellion cheats




sins of a solar empire rebellion cheats
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SoA2 makes static defenses a tenuous proposition at best, as starbases do not gain shield strength comparable to firepower increases) so be careful about step 2.

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Also, some mods change greatly the effectiveness of defenses (i.e. In stock sins it's important to not build too many capital ships too, since they kill your exp rate (capital ships share XP, so having several in the same gravity well makes them level up more slowly high-level capitals are what make them worth the cost).

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The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). By contrast, with Sins of a Solar Empire: Rebellion, we didn't set a release date until after the public beta feedback was universally positive.In stock sins, if you're playing on a large map it's basically a three-step process for people who like researching and eco-building rather than rushing.ġ.) Build a fleet and grab a bunch of resource-heavy planets maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.Ģ.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).ģ.) Trade ports. "Retailers require a six-month lead-in to reserve shelf space for indies, and that's if you can get in.

sins of a solar empire rebellion cheats sins of a solar empire rebellion cheats

Now we don't plan a release date until the game has reached a quality level where we feel comfortable doing so. "The reason was because we have moved away from having set release dates, which are largely announced for to kick-off presales, or for shareholders and retail distributors. "I remember it was somewhat dramatic in the community when we announced that Sins of a Solar Empire: Rebellion wasn't going to be at retail," Wardell added. The Political Machine 2012 and Elemental: Fallen Enchantress will release digitally through Steam, GameStop and other digital distributors, skipping retail altogether. But that figure is largely irrelevant, other than sounding awesome because anything that doesn't sell at retail later gets marked down or returned."īuoyed by this success, Stardock is re-evaluating its global retail strategy with future games. "Normally, when you get sales figures, the publisher is talking about overall sell-in, not sell-through. Sins of a Solar Empire: Rebellion on Steam didn't cannibalize its GameStop or direct sales. "This contradicts our projection that sales via Steam would share the overall digital pie we'd previously seen. Stardock boss Brad Wardell said: "When we combine our direct sales of Sins of a Solar Empire: Rebellion with the sales from GameStop, we see unit sales similar to what we've seen previously when at retail. Steam sales in the first 30 days beat the combined sell-through of all physical retailers during the same period for the original Sins of a Solar Empire. It was the first not released at retail, too, and instead did the business via Steam, GameStop and direct from Stardock.

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The PC tactical strategy space combat game is the fastest-selling title in the company's history, having sold over 100,000 units since its launch last month. Stardock has ditched boxed releases of its games after Sins of a Solar Empire: Rebellion set sales records for the company.






Sins of a solar empire rebellion cheats